I wonder what these people would say to the idea that video games have a place in libraries?
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| Game night at Portland Public Library |
In 2009 the ALA released The Librarians Guide to Gaming: An Online Toolkit for Building Gaming at Your Library. Last year the British Library expressed an interest in archiving video games--which is not the same thing as having them available for play, but the British Library lets us play with very few of its nifty things, so it would be on par with the rest of its collection. And in December the first European video game museum was opened: ViGaMus, its goal to "give videogames the cultural, historical and artistic value they deserve." If you want to visit, book a flight to Rome.
Clearly there are also a lot of people in the world who recognize that videos games are not just something kids do to waste their time. With the tremendous amount of creativity and effort that goes into some games, they really are a cultural indicator, the same as any bit of art or literature. The stories have to be written, the characters created, each scene and setting designed and drawn. Of course whatever moral choices that exist and their consequences are indicative of what we as human beings believe and expect. I'm not just talking about role-playing games. The very existence of quick-play apps like Angry Birds, as-realistic-as-possible war games like Call of Duty, and dream games like Guitar Hero says something very loudly about human beings today: how much time they have, their hopes, fears, fantasies, and so forth.
And people recognize the importance of game content. The recent release of RPG Dragon Age 2 inspired praise and condemnation because the developers allowed the main character to "romance" all four main non-player characters (NPCs) regardless of gender. This meant that you could be gay, straight, or bisexual within the game. Homophobics squirmed and complained because one of the male NPCs was "too forward" to their male character (thus making them uncomfortable because it's okay if people are gay but not in front of them please) and a petition was launched by gay gamers calling for the lead writer to be fired because one of the male NPCs was "too forward" to their male character (thus inferring that all gay men are sex-fiends who will throw themselves at anyone. Huh.) This is just one example of how much people care about game content regarding real-world issues. I won't even touch the real-world issues bursting out of Grand Theft Auto.
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| The "too forward" character. Too hot to handle. |
So people recognize these games have cultural significance, and the majority of people will play them sometime, whether at home all weekend or on the smartphone on the way to work. Also, some people have greater access than others--similar to the books we keep available at the library for everyone to read, regardless of income. But does that mean video games should be made available in public libraries? You tell me. I'm undecided. And I haven't even begun to list the problems such as space required, noise levels, costs, etc, let alone that... hey, don't they rot your brain?






